Isaac Whatever

I'm making this up.

Monday, June 30, 2008

 

Mplayer boosting audio volume

To boost mplayer's max volume add the following lines to your mplayer config (mine is at /etc/mplayer/mplayer.config).


softvol=1
softvol-max=250

This forces mplayer to use the software mixer, and then sets the upper cap at 250% of normal.

Mplayer manual
Wikia link

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Thursday, June 12, 2008

 

Age of Conan: lvl 29 1/2

I'm still an assassin. I still defeat enemies surprisingly quickly. Stabby stabby.

The downtime is very low. I might lose 50% of my health in a quick combat, but resting regenerates it quickly.

The real killer here is the lightly-restricted PvP. It's so much fun. It changes the way players interact throughout the entire game. Here's a quick scenario that actually happened to me...

Smoke coils around ruined pict huts. Their bodies litter the dusty ground. I hide near an alter, waiting for the Bat Pict Priest to return. I've been charged with a quest to collect his head. Or his hand. Or some jewelry, or something, I forget.

Anyway, I'm waiting.

Then another adventurer saunters up. He stands there, waiting.

From hiding, I ask, "Are you waiting for the priest?"

He spins around looking, and can't find me. He faces left, a likely (but wrong) direction, and responds, "Yes?"

"I was here first," I say, "His death is mine. You may join me in killing him or fall under my knife."

I send him a group join.

He accepts.

I drop out of hiding. I'm 5 levels below him. He'd kill me easily in a fight. We laugh and then do the same to everyone else who arrives.
That scenario would be impossible in a non-pvp game. It changes everything. We are all so much more aware of the other players, the game is so much more interesting and exciting. Levels matter in a way that they haven't in WoW. I really can pwn this noob for dancing naked for gold.

This interaction is only the tip of the possible iceberg, but it is a step in the right direction.

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