I'm an assassin! Stabby stabby.
Hmm, the graphics are ok. They're kind of clunky, the animations aren't great, but there is a huge amount of detail everywhere. The water is sexy.
I can only sneak in the shadows? I have a stealth-meter and I will get spotted if I get in a light area? Sweet.
Oh, hello, I got ganked by a lvl 25+. In a noob area. PVP is kind of brutal. Who sits around killing lvl 7 noobs? Weirdo. I evaded them from then on by running erratically.
All the quest guys have voice? Neat! Except that I have never listened to a single quest setup, or read a full quest description. It's all the same. Blah blah blah, make an X on my map so I can head out.
Ack, now I'm dying because I can only sneak in shadows and it's not shady here :(
Early reports:
- Player interaction level - sucks! Nobody talks.
- Progression - ok. Feels like I'm getting somewhere.
- UI - Kind of crappy. Feels console-y.
- Quests - I dunno, I don't read them. There are lots though.
- Models - Great details, but clipping issues, bad animations, and overall lack of attention to detail (imho).
- Baddies - standard MMO dumb guys.
The only thing that makes this game different is the combat. I run up to a guy and start spamming key combinations. Sometimes I get a neat fatality effect. They defend certain sides, etc, but it doesn't really feel involved. It's too random and spazzy.
The huge PVP, siege battles, in the endgame better be good or I'm out quick.
Labels: age of conan, aoc, mmo, review